Unwrapped the table. I feel as if I am slowly getting faster at my ability to unwrap. The methadology of this project saved allot of time.
Tuesday, January 20, 2015
coffee table
Took me only 25 mins to model this last night. I'll unwrap it today and just hope it'll take me the same amount of time.
blocking the extensors and flexors
Killing 2 birds with one stone by learning human anatomy and zbrush. Allot of freedom in the program and applying tiny bit's of knowledge I've learned from Maya. The dynamesh is a really hand function and allows me to sculpt more freely without fear of ruining the topology. I think this is definitely something I will apply to my future workflow for creating characters in 3D.
Monday, January 5, 2015
Learning Zbrush
Here I'm learning 2 new things. I'm simply learning how to navigate the UI of zbrush and I am also learning male anatomy. Here I have completed the torso and will be working on another body pieces seperately. So far I only know how to use the basic tools but I believe the more I use this program the more tricks I'll be use to enhance the speed of my workflow. My goal for now is to just do a simple structure of all the body parts and then I will later sculpt a nude male character.
This is what I have done in 4 days of learning.
This is what I have done in 4 days of learning.
Saturday, January 3, 2015
Mouse
Just figuring out how I'll approach the topology. I always like to make sure I maintain a neat topology.
Monday, November 10, 2014
Veela Hair Idea
So I've come up with the idea of leaving her helmet uncapped so I can see the hair. At least she'll look more attractive that way I guess. I was thinking of giving her really long hair for fanservice but then again It feels too exaggerated.
I'd probably wanna give her hair like this characters hair.
Female hair reference(Pinterest)
Female hair reference(Pinterest)
Sunday, November 9, 2014
Veela Unwrapping
Been doing some unwrapping. Note to self. I have to give her a skirt to cover her backside. I currently don't like having just plating for the backside. Slowly unwrapping piece by piece and applying Smooth mesh after unwrapping.
I'm going to have to bring this into mudbox and do the backing there. Sadly I only know how to bake in one tile using Maya. If anyone else knows how to bake in multiple tiles then I'd be glad to hear it. Here are my baking settings.
I'm going to have to bring this into mudbox and do the backing there. Sadly I only know how to bake in one tile using Maya. If anyone else knows how to bake in multiple tiles then I'd be glad to hear it. Here are my baking settings.
Personally I really hate how it'll leave a line running along the border of the UV shells.
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