Tuesday, January 20, 2015

blocking the extensors and flexors

Killing 2 birds with one stone by learning human anatomy and zbrush. Allot of freedom in the program and applying tiny bit's of knowledge I've learned from Maya. The dynamesh is a really hand function and allows me to sculpt more freely without fear of ruining the topology. I think this is definitely something I will apply to my future workflow for creating characters in 3D.




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