Wednesday, August 10, 2016

Billboard

After having used blender to generate the billboard particles I also have Stacked UVs making it ideal to apply a single tree texture to the random distribution of particles. It's also sometimes a bit laggy to navigate the viewport due to 23 million tris with references costing up to 11 GB and sometimes it'd just flood th cpu... But I had a feeling it'd come to this. Thank God for the powerful machine...



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