I didn't do the back of the arm correctly below there is a crevice that shouldn't be there. I'll be sure to not have that hole in the future.
Monday, January 26, 2015
zbrush arm
I didn't do the back of the arm correctly below there is a crevice that shouldn't be there. I'll be sure to not have that hole in the future.
Tuesday, January 20, 2015
Coffee Table UV
Unwrapped the table. I feel as if I am slowly getting faster at my ability to unwrap. The methadology of this project saved allot of time.
coffee table
Took me only 25 mins to model this last night. I'll unwrap it today and just hope it'll take me the same amount of time.
blocking the extensors and flexors
Killing 2 birds with one stone by learning human anatomy and zbrush. Allot of freedom in the program and applying tiny bit's of knowledge I've learned from Maya. The dynamesh is a really hand function and allows me to sculpt more freely without fear of ruining the topology. I think this is definitely something I will apply to my future workflow for creating characters in 3D.
Monday, January 5, 2015
Learning Zbrush
Here I'm learning 2 new things. I'm simply learning how to navigate the UI of zbrush and I am also learning male anatomy. Here I have completed the torso and will be working on another body pieces seperately. So far I only know how to use the basic tools but I believe the more I use this program the more tricks I'll be use to enhance the speed of my workflow. My goal for now is to just do a simple structure of all the body parts and then I will later sculpt a nude male character.
This is what I have done in 4 days of learning.
This is what I have done in 4 days of learning.
Saturday, January 3, 2015
Mouse
Just figuring out how I'll approach the topology. I always like to make sure I maintain a neat topology.
Subscribe to:
Posts (Atom)