can't stop detailing around the front end of the train. I probably should consider detailing the back area too. I just keep on adding piece by piece and I don't know when I'll ever get to texturing. I suppose thats what makes hardsurface vehicles so easy. I think I may have to consider starting to unwrap but then again I don't want to have to unwrap every object. T_T
Tuesday, March 31, 2015
Sunday, March 29, 2015
Steam Train
I've started smoothing piece by piece. adding detail where necessary. Like I don't wanna add in every piece and then have to go back through it all smoothing it so I'll just smooth it as I go along adding piece by piece. Not every piece is gonna be smoothed. it'll only depend on its scale or shape.
I have not combined or grouped my objects. Instead I've parented them under specific objects. I actually don't know if this is industry standard practice but I'm using this technique to help me isolate specific parts of the vehicle to easily navigate around certain parts. If I was to start rigging then I would unparent them and combine necessary objects.
Thursday, March 19, 2015
Feet
Finished sculpting the feet. It's taken me quite some time to finish this seeing I'm also doing uni. I learnt that its one of the body pieces that is least worked on but regardless you still have to spend enough time on it to give it believability. It's one of those pieces where if you don't give it enough time then other people will be able to pick up on it calling it fake.
I personally feel that skin tapering really did the trick but the toes were really difficult to tackle. especially the toe nails.
I personally feel that skin tapering really did the trick but the toes were really difficult to tackle. especially the toe nails.
Wednesday, February 25, 2015
another planet
http://www.blenderguru.com/competitions/another-planet/
I haven't used blender in ages and I've decided to enter into the blenderguru competition. I was inspired by interstellar with the water planet but I wonder if you could still walk on the water and there was still life across the water and no floods? with like sci-fi things? I'm going to have to sketch a couple of thumbnails tomorrow.
I haven't used blender in ages and I've decided to enter into the blenderguru competition. I was inspired by interstellar with the water planet but I wonder if you could still walk on the water and there was still life across the water and no floods? with like sci-fi things? I'm going to have to sketch a couple of thumbnails tomorrow.
All I've done so far is experimenting with the water and I made my own 2D character to measure things up. Not everything is gonna be to scale. I can imagine a child playing with the fish in the water with large floating objects in the sky.
Monday, February 9, 2015
Zbrush Holiday
So this was my last week of holiday and I feel it was well spent. My holiday started from playing allot of games, then watching allot anime and then going back to 3D learning zbrush. Dunno if I spent my last couple of weeks wisely cause I was busy watching anime in between. upset emoticon If I wasn't I feel I would've achieved more of the body pieces. I only had the feet and the head left to learn.
Personally looking forward to how I spend my time at uni next week.
Texturing hands
Decided to spend some of my free time adding in some texture. Seeing as it was a high res model (1.7 mil polys) there was no painting done on it. it was simply all sculpting. Next time If I do something like a full body then I would use NRM mapping to my advantage. All I have left now is to do the feet and head. I'm actually looking forward to doing the head.
Monday, January 26, 2015
zbrush arm
I didn't do the back of the arm correctly below there is a crevice that shouldn't be there. I'll be sure to not have that hole in the future.
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