Wednesday, August 10, 2016

Billboard

After having used blender to generate the billboard particles I also have Stacked UVs making it ideal to apply a single tree texture to the random distribution of particles. It's also sometimes a bit laggy to navigate the viewport due to 23 million tris with references costing up to 11 GB and sometimes it'd just flood th cpu... But I had a feeling it'd come to this. Thank God for the powerful machine...



Monday, August 1, 2016

Rendering!

Many Thanks for the help in the textures Lucas! I was able to unwrap these car rapidly which was good but the problem is that with the red and white in the texture it makes it looks like dust. I'm using this video as a strong reference for placing dirt on the vehicle. I ran a test of my own with substance to try and achieve the texture but It just doesn't look real at all. I think I may have screwed up the texture myself...

Heres what it looks like in substance.





Here is a render But it looks really uncanny. I did some more experimenting and I realised it looked better when I turned of the specularity. I makes the colour less washed out cause the specular was so strong.


Seeing I'm limited on time I'm just not gonna render with dirt... Just render these cars clean :)



This Veneno Is black like my soul....