Reference images all set up for the church piano. I'll be applying a similar workflow to last time modelling all the components separately and then fitting all the shapes together.
Sunday, December 27, 2015
Saturday, December 26, 2015
Food Table
Modeled a couple of components for the food tables rig from church. I'll later attach these pieces and probably unwrap. I'll also need to make sure the legs can fold in and out. Not all these pieces are subD. Some are low poly with smooth shading on the edges.
Using tris again to optimize poly count. Beveling and smoothing edges etc...
Wednesday, December 23, 2015
Chair
One of the common assets from my home church but its a bit high in poly count due to organic shapes. I think I'll have to smooth mesh and then optimize poly budget later down the pipeline. For now It'll just be a placeholder.
Monday, December 21, 2015
poly budget
For this project I'll be doing the best I can to optimize poly budget so I don't plan on working with much subD. To make edges look soft I'll be using the soft and hard edges to my advantage. Beveling and fencing specific edges.
church project
I'm using one of my old female characters as a height reference. She is 175cm high. I'm working in cm but I have the grid specially set up so that 10 cm = grey and 1 meter = white Also I have a couple of vlogs.
1 introduction
2 workflow so far
Church modelling project
This project is just me doing what I can to help my church family. So far I've only done basic shapes with a draft drawing of the floorplan and so the walls are not exact in measurement. I'm just gonna keep on flooding the building with assets and refine the building slowly.
pipeline:
-basic shapes
-1st pass detailing
-2nd pass detailing
-trees out the front (maybe have dynamics)
pipeline:
-basic shapes
-1st pass detailing
-2nd pass detailing
-trees out the front (maybe have dynamics)
Monday, June 15, 2015
Lighting
Just figuring out the lighting before placing it on a highway. I want to achieve a night time lighting which I believe I'll achieve in post process. In real life the cars material is not so reflective and has more of a matte effect. Also I don't like how I have a grey base colour for the body. I should make it darker.
Mazda Furai
Modelling cars is my forte so it didn't take me long to model this. I still wanted to challenge myself so I chose this vehicle for its unique shapes.
I spent 2 weeks modeling this vehicle. The bulk of the work was done in the 1st week and then I let my foot off the gas in the second week. I'm pretty much up to the lighting and rendering stage. Some parts will be unwrapped for texturing but not all of it. The whole model is not exact. I just made sure it looked very similar.
Mazda Furai
Thursday, May 28, 2015
Monday, May 25, 2015
Tuesday, May 19, 2015
Holiday 6 (nudity)
So its been a short while since I did my last post. I've done most of the torso and I believe the front still need development. Face has been fixed up but she looks like shes in her late 20s. I want her looking younger.
Back muscles I'm happy with but the front is something I need to work with. I think I just need to work on the finer details of the stomach and waist area.
J.J.
Back muscles I'm happy with but the front is something I need to work with. I think I just need to work on the finer details of the stomach and waist area.
J.J.
Saturday, May 16, 2015
Day 5
Working on her form and shape. I feel that maybe there is something wrong with the lips. Still not satisfied with her face but I'm gonna move onto creating her body now.
Thursday, May 14, 2015
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